Kampagnen |
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IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Anmerkungen: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Vorherige Stufe: | Warrior |
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Nächste Stufe: | Lord |
Kosten: | 30 |
LP: | 48 |
Bewegungskosten: | 6 |
EP: | 78 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Marauder Jarl |
Fertigkeiten: | Führungsqualitäten |
sword Klinge | 12 - 3 Nahkampf |
Resistenzen: | |
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Klinge | 10% |
Stich | -10% |
Wucht | -10% |
Feuer | 0% |
Kälte | 20% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Dorf | 1 | 60% |
Höhle | 1 | 20% |
Höhlenwand | 100 | 100% |
Hügel | 1 | 60% |
Kluft | 100 | 100% |
Pilzhain | 3 | 30% |
Sand | 1 | 40% |
Schnee | 2 | 50% |
Seichtes Wasser | 2 | 30% |
Sumpf | 3 | 30% |
Tiefes Wasser | 100 | 20% |
Wald | 1 | 50% |
Wiese | 1 | 40% |